What if MoonBase Commander had physics and live terrain? Turn-based strategy which demands a surprising level of skill. You can still play the classic: https://store.steampowered.com/app/254880/MoonBase_Commander/

My first game and my introduction to Defold. Prototype designed in 2 weeks for Made With Defold Jam 2025: https://itch.io/jam/made-with-defold-jam-2025

How to play: After picking a map, you can control the camera with normal WASD/arrows/mouse and you'll see a panel on the right.  Each player gets unlimited turns per round.  You gain energy every round which can be spent on units and actions. When it's your turn, select a blue unit to see a list of actions on the right. To create a unit or take an action, you need to aim and fire... which is the controls far bottom right. Black arrows set angle (0 is up, 90 is right, etc) then hold the LAUNCH button to charge up. Higher charge means more launching force or modifies actions in some way. Destroy all enemy controllable units (base and jumper) to win. Crossing map is free-for-all with water physics. Canyon map is 2v2 and features a bonus energy region to capture. Enjoy!

NOTE: Was asked to provide more platform versions that I didn't have time to test, sorry if it doesn't work out! The original Windows one works for sure.

Download

Download
Linux.zip 2.8 MB
Download
Windows.zip 16 MB

Leave a comment

Log in with itch.io to leave a comment.